2DPlatformer_Sophie
Changes i have made are as followed:
1. Design changes: Have changed the color of the enemies and their way of being killed. I have changed the backgound detailsfor each level. Have also created 3 levels, each one with their own characteristics for example: the background, number of enemies, how the enemy is killed etc.
2.Esthetic change: Based on our game level i have added different enemies and 3 levels in total. Each enemy has its own characteristics, their color their powers and also the number of time an enemy should be hit to be killed. Have added audio effect but not created by me. Have also added different doors, and other details on each level.
3. Mechanical changes: I have added three levels, each one with its own details, including here backgound details also other features.On the level one the enemy needs to be hit only one time aqnd on other levels the number of times the enemy should be hit,increases. All the button are functional and clickable also the GAME WORKS. When one level wins the next level is shown, also when the game is over the message is shown too, the whole scene mainmenu is OK,
*didn't added the credits because i saw the note page after i finished my project.
Status | Released |
Platforms | HTML5, Windows, macOS |
Author | Sofia Demetja |
Genre | Platformer |
Made with | Unity |
Leave a comment
Log in with itch.io to leave a comment.